

The album has a couple of droning and atmospheric songs, as you would probably expect from a supernatural adventure game, but when it chooses to be more active, the songs that come of it tend instill mystery and nostalgia. This soundtrack is a bit slower than the others I’ve covered, but that doesn’t make it any less engrossing in my opinion. Even if you’ve never played or heard of the game, the song does an amazing job of instilling wonder and tension. There’s slightly detuned synth pads that run underneath the gentle lead accompanied occasionally with static, stray radio signals and Morse code. Normally I would have chosen one of the more active songs to draw you in, but that song in particular just blew me away in how unique it sounded and how accurately it nailed the aesthetic. I think the most obvious example would be “Lost (Prologue),” which is the featured video of this post. So, it seems like he was really going for a retro and nostalgic sound, which is definitely reflected in several of the songs. One example is his use of a Webcor tape device, which is featured in several vines of him producing music for the game. Image: SCNTFC’s icon ( )Īfter some digging through SCNTFC’s vine, I discovered that he uses a lot of analogue and simulated analogue devices to get an authentic ‘old’ sound. But if his bandcamp reflects his work, then he seems to specialize in retro-style soundtracks for games and companion pieces for books. I couldn’t find any interviews with SCNTFC about the soundtrack, probably because of the game’s relatively small release and lack of press coverage. I strongly suggest you check it out if you’re a fan of storytelling games. The game is really cool, even if it doesn’t have any real gameplay past conversation trees and path branching.

The soundtrack was scored by Scientific American, usually abbreviated to SCNTFC.

It probably sounds a little weird to say this but hope that, well, they're reunited in heaven or whatever savlation is in Oxenfree.“Oxenfree” is a supernatural storytelling adventure game released earlier this year, devleoped by Night School Studio. :'( And I guess just as the game says, things just happen. While Maggie is on the other side, maybe so grief-ridden after losing her and we don't know if Magie ever did get those messages from Anna. Though could be a stretch to say its from both since four of them are from Anna so all six may as well be from Anna (I suppose since she's trapped there, she's hoping that the world has become peaceful after the war?)Īlso.kinda sad that these two looked like they had a very deep connection and then Anna got taken away by the ghosts and didn't survive the ordeal. Be sure you have correct time and Pray for peace be restored for the world? I'm kinda wondering if the be sure you have correct time was from Maggie like Anna might have delivered her a message about time as a key to stop all this and Maggie wanted to reconfirm it. But 2 of the messages seem out of character to be from a trapped and suffering Anna. At first I thought they were being sent to Anna not to Maggie (until I realized, duh, Love Anna.

But I also wonder if they could be both, from Anna and Maggie actually. Whooooa, thank you for the translations! And I like your interpretations that these are Anna's messages.
